League of Legends Patch 10.25 – Release Date, Rell,

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

League of Legends’ Patch 10.25 is now live, its patch notes announcing its release date, the addition of 2020’s last new champion, Rell, alongside new Battle Queen and Elderwood skins.

As per Riot’s patch schedule, LoL Patch 10.25’s release date occurred on Wednesday, December 9.

The LoL 10.25 maintenance schedule is usually revealed closer to launch. It normally takes about 3 hours for patches to be deployed. Checking our League of Legends Server Status article is a good way to keep yourself informed on server downtime caused by patch deployment or other reasons.

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

LoL Patch 10.25


League of Legends’ Patch 10.25 sees new champion, Rell, the Iron Maiden joining the fold. Hailing from Noxus, she is the MOBA’s latest support hero. Here are her stats and abilities:

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

Stats

  • Base Mana: 350
  • Mana Per Level: 45
  • Base HP: 540
  • HP Per Level: 90
  • HP5: 7
  • HP Regen Per Level: 0.11
  • Base MR: 32.1
  • MR Per Level: 1.25
  • Base AD: 55
  • AD Per Level: 3
  • Base Armor: 35
  • Armor Per Level: 3
  • Movespeed: 335
  • Attack Speed Per Level: 2
  • Attack Range: 175

Abilities

Break the Mold (Passive):

  • Rell has significantly reduced Attack Speed, but her attacks steal 10% Armor and Magic Resist and deal an additional plus total Armor and Magic Resist stolen magic damage.
  • Attacking a champion refreshes the stolen Armor and Magic Resist on all afflicted enemies.
  • Always steals at least 5-12 based on level, reduced against minions.

Shattering Strike (Q):

  • 50 Mana
  • 9/8/7/6/5s Cooldown
  • Rell thrusts her lance, destroying all Shield and dealing 35/52.5/70/87.5/105 (+25% AP) magic damage. The first unit hit takes 70/105/140/175/210 (+50% AP) damage instead and suffers Break the Mold’s defense steal.
  • If Rell is bound to an ally with Attract | Repel, they both recover 10/15/20/25/30 (+30% AP) plus 5% missing Health for each enemy champion hit.

Metalmancy (W) Armor Up and Mount Up:

  • 40 Mana
  • 11s Cooldown
  • Passive – Mounted: Rell gains Move Speed, reduced when taking damage.
  • Active – Metalmancy – Armor Up: Rell leaps off her mount, Knocking Up enemies for 1 second and dealing 70/105
  • /140/175/210 (+40% AP) magic damage. Rell then enters Armored form, gaining 40/70/100/730/160 (+13% health) Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up.

  • Passive – Dismounted: Rell gains Armor and Magic Resist, but has 250 base Move Speed.
  • Active – Metalmancy – Mount Up: Rell mounts up, gaining 15% Move Speed for 3.5 seconds, increased to 25/30/35/40/45% Move Speed when moving towards enemy champions. Her next attack during that duration throws the target over her shoulder, dealing an additional 10/25/40/55/70 (+30% AP) magic damage and ending this effect. While Mounted, she can use Metalmancy – Armor Up.

Attract | Repel (E):

  • 40 Mana
  • 18/15.5/14/12.5/11s Cooldown
  • Rell binds a piece of her Armor to another allied champion, granting them and while near you. Doing this has no cost, and only puts this Ability on a 3 second cooldown.
  • If Rell uses this Ability without targeting an allied champion, she snaps the binding, Stunning enemies around and between herself and her bound ally and dealing 80/120/160/200/240 (+30% AP) magic damage.
  • Rell can target herself to unbind from her ally.
  • Tether dissapates at max range, but reconnects upon re-entering range of your bound ally.

Magnetic Overload (R):

  • 100 Mana
  • 120/100/80s Cooldown
  • Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly draws nearby enemies towards herself and deals 120/200/280 magic damage over for the next 2 seconds.

Check out Rell’s abilities in action in the video below:

  

LoL 10.25 also brings new Battle Queen and Elderwood skins, totaling 11 new additions. Players will soon be able to try out the new Battle Queen Rell (1350 RP), Battle Queen Diana (1350 RP), Battle Queen Diana Prestige Edition (2000 Event Tokens), Battle Queen Janna (1350 RP), Battle Queen Katarina (1820 RP), and Battle Queen Qiyana (1350 RP) skins.

They’re joined by Elderwood Azir, Elderwood Ivern, Elderwood Ornn, Elderwood Rakan (1350 RP), and Elderwood Xayah (1350 RP).

Here is a series of turnaround images, courtesy of Riot KateyKhaos, that showcase each of the new skins coming in League of Legends’ Patch 10.25:

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

League of Legends Patch 10.25 - Release Date, Rell, Battle Queen and Elderwood Skins

Nexus Blitz has also returned for another round of testing, with a series of tweaks detailed just below.

New Art Changes!

  • The Temple of Lily and Lotus has gone into full bloom, with new statues and atmospheric changes to push the art direction of the map even further beyond, and help differentiate the two sides of the map from each other! And we’ve added extra cuteness with some updated Little Legends shopkeepers.

Integration with the new Summoner’s Rift Item Update!

  • You’ll notice that all of the new Items are active in the mode. And URF Deathmatch now gives ability haste and Item Haste instead of Cooldown Reduction (note: there are a few outstanding bugs)

Removal of legacy items (RIP DFG) with the *exception of Golden Spatula!*

  • We thought with all of the new items added during this preseason, having the legacy items on top of that would create too much confusion, so we have removed them for now. But don’t fret, they will likely come back in a future update!

New area in the bot lane!

  • We have added a new island in the jungle near the bottom lane of the map (currently coined as ‘Scuttle Island’) to hopefully break up some of the stuck gameplay patterns we were observing last time the mode was live. Let us know what you think, if you feel safer or unsafe playing in the bot lane, and what new ganking opportunities arise as a jungler!

Jungle Guardian Changes!

  • Based off of feedback from the last run of Nexus Blitz, we have made some updates to the Jungle Guardian tuning and behaviors.

RiotPhlox has shared an upcoming set of Pantheon changes meant to put more emphasis on his role as a top lane champion:

Amumu also received additional nerfs to mana gain, his E and R spells, via a hotfix that’s now live:

Lead Gameplay Designer Mark Yetter has once more provided a preview of the upcoming changes the team plans to implement in League of Legends’ Patch 10.25.

The series of item tweaks that begun last patch continues, as Riot Games takes advantage of the preseason period to balance things out.

Champions are also getting a bigger amount of attention this time around, multiple nerfs and buffs being on the way:

Anivia is the first recipient of LoL Patch 10.25 champion balance changes, Rengar and Talon also receiving various tweaks.

LoL 10.25 Champion Balance Changes

Amumu – Nerfed

Stats:

  • Mana growth decreased to 40 from 60

Tantrum (E):

  • Base damage decreased to 75/95/115/135/155 from 75/100/125/150/175

Curse of the Sad Mummy (R):

  • Stun duration changed to 1.5/1.75/2 seconds from 2 seconds

Anivia – Changed

Stats:

  • Basic attack missile speed increased to 1600 from 1500
  • Attack delay cast offset increased to -0.1 from -0.008

Flash Frost (Q):

  • New: Now chills enemies it passes over
  • Passthrough damage decreased to 50/70/90/110/130 (+25% AP) from 60/85/110/135/160 (+45% AP)
  • Detonation damage increased to 70/105/140/175/210 (+50% AP) from 60/80/110/135/160 (+45% AP)
  • Cooldown changed to 11/10/9/8/7 seconds from 10/9.5/9/8.5/8 seconds
  • Mana cost decreased to 80/85/90/95/100 from 80/90/100/110/120
  • Missile speed increased to 950 from 800

Frostbite (E):

  • Mana cost changed to 40 from 50/60/70/80/90
  • Damage increased to 60/90/120/150/180 (+60% AP) from 50/75/100/125/150 (+50% AP)

Glacial Storm (R):

  • Cooldown changed to 4/2.5/1 seconds from 6 seconds
  • Damage decreased to 30/45/60 (+12.5% AP) from 40/60/80 (+12.5% AP)
  • Cost decreased to 60 (+35/45/55 per second) mana from 75 (+40/50/60 per second) mana

Annie – Nerfed

Molten Shield (E):

  • Movement Speed decreased to 20-50% (level 1-18) based on level from 30-60% (level 1-18) based on level

Ekko – Buffed

Z-Drive Resonance:

  • Damage ratio to monsters increased to 250% (no cap) from 150% (caps at 600)

Fizz – Nerfed

Stats:

  • Mana growth decreased to 37 from 57

Gragas – Buffed

Happy Hour (Passive):

  • Healing increased to 8% max health from 6% max health

Drunken Rage (W):

  • Cooldown decreased to 5 seconds from 6 seconds

Irelia – Buffed

Stats:

  • Base attack damage increased to 65 from 63

Bladesurge (Q):

  • Cooldown decreased to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds

Ivern – Buffed

Rootcaller (Q):

  • Cooldown decreased to 12/11/10/9/8 seconds from 14/13/12/11/10 seconds

Triggerseed (E):

  • Shield ability power ratio increased to 90% from 80%
  • Cooldown decreased to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds

Daisy! (R):

  • Attack speed increased to 0.7 from 0.613

Karthus – Buffed

Lay Waste (Q):

  • Mana cost decreased to 20/25/30/35/40 from 20/26/32/38/44
  • Ability power ratio increased to 35% from 30%

Jhin – Nerfed

Dancing Grenade (Q):

  • Attack damage ratio decreased to 35/42.5/50/57.5/65% from 45/52.5/60/67.5/75%

Karthus – Buffed

Lay Waste (Q):

  • Cost decreased to 20/25/30/35/40 mana from 20/26/32/38/44 mana
  • Ability power ratio increased to 35% from 30%

Kayle – Nerfed

Stats:

  • Base magic resist decreased to 30 from 34

Starfire Spellblade (E):

  • Passive ability power ratio decreased to 20% from 25%

Kayn – Nerfed

Stats:

  • Base armor decreased to 35 from 38

Reaping Slash (Q):

  • Cooldown increased to 7/6.5/6/5.5/5 from 6/5.5/5/4.5/4
  • Damage decreased to 65/85/105/125/145 from 75/95/115/135/155

Lee Sin – Buffed

Stats:

  • Armor increased to 36 from 33

Safeguard (W):

  • Cooldown decreased to 12 seconds from 14 seconds

Tempest (E):

  • Damage increased to 100/140/180/220/260 from 80/120/160/200/240

Lulu – Changed

Glitterlance (Q):

  • Damage decreased to 70/105/140/175/210 (+40% AP) from 80/115/150/185/220 (+50% AP)
  • Bolts no longer have passthrough falloff damage
  • New: Striking an enemy with both missiles deals 25% additional damage
  • New: Bolts now deal 70% damage to minions

Mordekaiser – Buffed

Obliterate (Q):

  • Isolated enemy damage increased to 30/35/40/45/50% from 20/25/30/35/40%

Morgana – Nerfed

Tormented Shadow (W):

  • Damage per second decreased to 12/22/32/42/52 (based on enemy champion’s missing health) from 12/24/36/48/60 (based on enemy champion’s missing health)

Nasus – Buffed

Siphoning Strike (Q):

  • Cooldown decreased to 7.5/6.5/5.5/4.5/3.5 seconds from 8/7/6/5/4 seconds

Nidalee – Buffed

Javelin Toss (Q):

  • Mana cost decreased to 50/55/60/65/70 from 50/60/70/80/90
  • Spear minimum damage increased to 70/90/110/130/150 (+50% AP) from 70/85/100/115/130 (+50% AP)
  • Spear maximum damage increased to 210/270/330/390/450 (+150% AP) from 210/255/300/345/390 (+150% AP)

Primal Surge (E):

  • Mana cost decreased to 50/60/70/80/90 from 60/75/90/105/120

Pantheon – Changed

Stats:

  • Movement speed decreased to 345 from 355

Mortal Will (Passive:

  • Pantheon now gains 5 stacks when he recalls

Comet Spear (Q):

  • Mana cost decreased to 30 from 40
  • Early release mana refund increased to 60% from 50%
  • Mortal Will slow removed

Shield Vault (W):

  • Damage increased to 60/100/140/180/220 from 60/80/100/120/140

Aegis Assault (E):

  • No longer blocks tower shots
  • Redirection penalty decreased to 25% (based on movement direction) from 50% (based on movement direction)
  • Mortal Will no longer extends duration
  • Mortal Wil bouns grants Pantheon 60% movement speed for 1.5 seconds when he slams his shield

Grand Starfall (R):

  • New: The spear that lands before Pantheon now slows for 50% and applies an unempowered spear’s worth of damage in a small area around it
  • New Passive: Pantheon gains 10/20/30% Armor Penetration
  • Grand Starfall’s ground indicator now appears for both Pantheon and allies at start of channel

Rengar – Buffed

Battle Roar (W):

  • Damage healed from monster attacks increased to 100% bonus from 75% bonus
  • New: Now deals 65-130 (levels 1-18) bonus damage to monsters

Samira – Changed

Daredevil Impulse (Passive):

  • Instead of knocking up Immobilized enemies, Samira now keeps already knocked up enemies in the air for at least 0.5 seconds. Samira can still dash into range for a basic attack against Immobilized enemies.

Flair (Q):

  • Can apply lifesteal at 66.6% effectiveness

Inferno Trigger (R):

  • Critical lifesteal effectiveness decreased to 66.6% from 100%

Seraphine – Buffed

Stats:

  • HP per level increased to 90 from 80

Surround Sound (W):

  • New: Seraphine’s personal shield is now increased by 50% (shield value is now 90-180 (based on level) (+45% AP))

Shyvanna – Changed

Fury of the Dragonborn (Passive):

  • ARAM: Shyvana begins the game with 5 bonus armor and magic resistance. She also gains permanent stacking armor and magic resistance whenever she or her allies kill Cannon Minions or Super Minions. Additionally, Shyvana gains 1 armor, 1 magic resistance, and Dragon Fury regeneration (0.05 per stack) whenever she is healed by a Health Relic AOE on the enemy side of the map.
  • Nexus Blitz:Shyvana gains permanent stacking armor and magic resistance whenever she or her allies kill nearby epic monsters, jungle monsters, and Rift Scuttlers. Additionally, Shyvana gains permanent Dragon Fury regeneration (0.05 per stack).

Taliyahn – Buffed

Threaded Volley (Q):

  • Subsequent hits no longer have reduced damage against monsters

Talon – Buffed

Rake (W):

  • Return damage increased to 45/70/95/120/145 from 45/65/85/105/125

Twitch – Changed

Ambush (Q):

  • Attack speed increased to 40/45/50/55/60% from 30/35/40/45/50%

Venom Cask (W):

  • Slow increased to 30/35/40/45/50% from 25/30/35/40/45%

Spray and Pray (R):

  • Bonus attack damage increased to 25/40/55 from 20/30/40

Warwick – Buffed

Eternal Hunger (Passive):

  • Bonus damage on increased to 12-46 (levels 1-18) (+15% bonus AD) (+10% AP) from 10-44 (level 1-18)

Wukong – Buffed

Nimbus Strike (W):

  • Nimbus Strike now deals 50% more damage to monsters

Yasuo – Buffed

Stats:

  • Attack speed growth increased to 3.5% from 2.5%

Yone – Buffed

Stats:

  • Attack speed growth increased to 3.5% from 2.5%

LoL 10.25 Item Balance Changes

Ardent Censer

  • Recipe changed to Amp Tome + Amp Tome + Forbidden Idol + 630 Gold

Bami’s Cinder

  • Total cost increased to 1100 from 1000

Bandleglass Mirror

  • Combine cost decreased to 265 from 365

Chemtech Purifier

  • Combine cost increased to 550 from 450

Duskblade of Draktharr

  • Nightstalker’s on-hit slow is now only applied with melee basic attacks

Eclipse

  • Shield decreased to 75 (+20% bonus AD) from 100 (+30% bonus AD)

Emberknife

  • Basic attacks no longer grant one tick of damage

Essence Reaver

  • Attack damage increased to 55 from 50

Everfrost

  • Ability haste increased to 20 from 10

Frostfire Gauntlet

  • Mythic size decreased to 6% from 7.5%
  • Snowbind frost field range decreased to 250 from 275

Galeforce

  • Attack damage increased to 60 from 55
  • Active cooldown decreased to 60 seconds from 90 seconds

Guinsoo’s Rageblade

  • Seething Strike Conversion now converts your crit chance to on-hit damage, leaving you with 0% crit chance

Hailblade

  • Basic attacks no longer grant one tick of damage

Imperial Mandate

  • Initial proc damage decreased to 36-60 from 60-100
  • Ally proc damage increased to 90-150 from 60-100
  • Cost decreased to 2500 from 2700

Infinity Edge

  • If you have at least 60% critical strike chance, Infinity Edge now grants 35% Critical Strike Damage
  • Infinity Edge no longer grants critical strike damage scaling with critical strike chance (max 40% at 100% crit chance)

Locket of the Iron Solari

  • Shield decreased to 230-385 from 250-420
  • Total cost decreased to 2500 from 2700

Lord Dominik’s Regards

  • Attack damage increased to 35 from 30

Luden’s Tempest

  • Ability haste increased to 20 from 10
  • Magic pen decreased to 6 from 10

Mercurial Scimitar

  • Attack damage increased to 40 from 30
  • Total cost increased to 3000 from 2900

Moonstone Renewer

  • Initial heal increased to 70-100 from 60-90
  • Heal multiplier in combat changed to 12.5% per sec (up to 50) from 25% per sec (up to 100)
  • Cost decreased to 2500 from 2700

Mortal Reminder

  • Total cost decreased to 2500 from 2700
  • Attack damage increased to 40 from 30

Muramana

  • Shock damage procs on abilities that deal physical damage and basic attacks

Phantom Dancer

  • Total cost decreased to 2500 from 2700

Rageknife

  • Wrath changed to “Your Critical Strike Chance is converted into On-Hit damage. Gain 35On-Hit for each 20% Critical Strike Chance converted.” from “Attacks apply 35 physical damage On-Hit per 20% of your Critical Strike Chance, but you can no longer Critically Strike.”

Rapid Firecannon

  • Total cost decreased to 2500 from 2700

Seeker’s Armguard

  • Ability power decreased to 20 from 30

Staff of Flowing Water

  • Recipe changed to Amp Tome + Amp Tome + Forbidden Idol + 630 Gold

Sunfire Aegis

  • Health decreased to 350 from 450

Shurelya’s Battlesong

  • Cost decreased to 2500 from 270
  • Bonus damage decreased to 35-55 (based on ally’s level) from 40-60 (based on ally’s level)

The Collector

  • New: Dealing damage that would leave an enemy champion below 5% Health executes them

Turbo Chemtank

  • Active slow duration decreased to 1.5 seconds from 2 seconds

Typhoon

  • Attack damage increased to 80 from 75

Zeal

  • Total cost decreased to 1050 from 1200

Zeke’s Convergence

  • Health decreased to 250 from 300
  • Armor decreased to 25 from 30
  • Convergence duration increased to 8 seconds from 4 seconds
  • Convergence bonus damage increased to 30-70 from 25-50

LoL Patch 10.25 In-Game Chat Changes

  • Font size decreased
  • Chat widened
  • Fixed some issues with the scrollbar not mapping correctly to the window
  • Fixed the 1px misalignment between chat and input that made the game unplayable

Nexus Blitz

  • Jungle Guardian now deals less damage, but CCs more often. It also now has a laser that shows who it’s targeting.
  • All Nexus Blitz-only items are removed, except The Golden Spatula. Nexus Blitz items match what you’re familiar with on Summoner’s Rift, except without gold generation items or warding items.
  • Frogs! Foxes! Environment art updates and features added throughout the map.
  • Scuttle’s home in the bottom of the map has been updated to provide more opportunity for strategic vision play
  • Entrances into the bases have been widened slightly
  • Mentioned already in her section above, but Shyvana has a new passive!
  • The Catapult of Champions can no longer be displaced from its location when crashed into by the Battle Sled
  • Champions participating in URF Deathmatch do not permanently lose access to abilities after the event is over (i.e. Lulu’s E – Help, Pix!)
  • Jungle monsters can no longer be moved and trapped behind the Catapult of Champions through certain champions’ abilities (i.e. Syndra’s W – Force of Will, Blitzcrank’s Q – Rocket Grab
  • Champions entering a zombie state (i.e. KogMaw’s Passive – Ichathian Surprise) mid-Catapult-flight will still land at their intended location
  • Certain champion abilities (i.e. Tahm Kench’s W – Devour) can no longer temporarily grant death immunity to Loot Goblins
  • If a champion enters the Catapult while mid-air through their abilities (i.e. Nidalee’s W – Pounce, Ziggs’ W – Satchel Charge, etc.), they will now properly gain the Catapult effects when they land as if they entered the Catapult normally
  • Yone’s E – Soul Unbound properly detonates and deals true damage against DPS Check Target Dummy and Loot Goblins
  • Kalista’s R – Fate’s Call can no longer be used on allies in stasis during Prize Fight

LoL 10.25 Ranked Update

  • Initial Placement Configuration: The Ranked reset at the start of the season will be smaller this year to get players back to their expected rank faster. To compensate, LP gains and losses have been made slightly smaller.
  • Unified Ranked Decay: Diamond now uses the same banked-game decay system as Master+, though with more relaxed tuning.

Master, Grandmaster, Challenger

  • Each game played banks 1 day of activity, up to 10
  • After 10 days of inactivity, you’ll begin consuming banked days
  • Once all banked days have been consumed, you lose 250 LP each day until you fall out of Master

Diamond

  • Each game played banks 7 days of activity, up to 28
  • After 28 days of activity, you’ll begin consuming banked days (this initial grace period is skipped if you decayed into Diamond from Master+)
  • Once all banked days have been consumed, you lose 50 LP each day until you fall out of Diamond

LoL 10.25 Bugfixes/QoL Changes

  • LEAGUE CLIENT: “This skin is no longer available for purchase” tooltip no longer appears at the start of Champ Select
  • LEAGUE CLIENT: Chat window no longer jumps to the left in Champ Select
  • LEAGUE CLIENT: Social Panel – Hovercards once again correctly display a friend’s game type and champion while they are in game
  • We’ve standardized the icon that appears next to targets when their resistances have been shredded
  • Renekton’s death VO now properly plays in all languages
  • Sylas now properly gets credit for attacks landed when using Passive – Petricite Burst
  • Yuumi’s W – You and Me! now properly goes on cooldown when she is affected by charms or knock-ups
  • The orb that Cosmic Vladimir holds now properly reappears upon revival
  • Nami’s W – Ebb and Flow now properly grants allies with movement speed from Passive – Surging Tides
  • Attacking a target multiple times as Bard with Meeps from Passive – Traveler’s Call will now properly reapply Imperial Mandate
  • Elise’s E – Rappel now properly increases the effects of her Passive – Spider Queen
  • Knight’s Vow’s Sacrifice, Immortal Shieldbow’s Lifeline, Night Harvester’s Soulrend, Hextech Rocketbelt’s Supersonic, and Lock of the Iron Solari’s Devotion icons now properly display in the buff bar
  • When Jhin equips Guinsoo’s Rageblade and Runaan’s Hurricane, the bolts from his fourth shot will now properly deal normal damage
  • Champions’ health bars will now accurately reflect the shield health even after activating Bloodthirster’s Eclipse passive while another shield is active
  • Fixed a bug where it was possible to reset the cooldown of another item if you swapped the location of it with a freshly activated Sheen in your inventory
  • Abilities which empower a champion’s basic attack will now properly trigger Mana Charge when hitting epic monsters
  • Fixed a bug where Kayle’s attack range would unintentionally increase after leveling up her R – Divine Judgement
  • Corrected Kalista’s E – Rend AD ratios to their proper values
  • Karthus can now properly trigger Horizon Focus with Q – Lay Waste
  • Killing a target as Kalista with Q – Pierce will now properly transfer all of the original target’s E – Rend stacks to the next target
  • Kalista can no longer proc Electrocute or Phase Rush with two attacks (a basic attack or Q – Pierce, followed by E – Rend). It will now properly proc after 3 separate attacks/abilities.
  • Fixed many items’ tooltips to match the actual in-game values in places like Match History, End of Game screen, etc.
  • Immolate’s range indicator now properly increases in size with the champion (like Cho’Gath)
  • Shen’s W – Spirit’s Refuge no longer blocks all of Katarina’s abilities that have an on-hit element. The spell portion of her damage should still be dealt to Shen.
  • All Runaan’s Hurricane bolts now properly apply damage from Ravenous Hydra’s Cleave passive
  • Fixed a bug where a player could cast Ashe’s W – Volley while it’s on cooldown if they level up it and cast it at the near same time
  • White tiles no longer appear at Zed’s feet while recalling or during his death animation
  • Little Legends can now be saved through the Loadout Selector in ARAM, even if its the first game after unlocking the Little Legend

Also check out what Patch 10.24 brought with it and see the Battle Queen Rell and Elderwood Ivern skins in action in the videos below.

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