F1 2019 Most Important Graphics Options – Every Setting Benchmarked

System Requirements

Low vs Ultra Screenshots

GPU Performance Chart

CPU List That Meet System Requirements

GPU List That Meet System Requirements

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F1 2019
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User Review

7.37

Optimisation

6.3

Most Demanding

46

And we’re back on the starting grid for another year of Formula 1 hijinks. F1 2019 makes some impressive improvements to weather effects, environments, car and track detail, enabling a greater sense of graphical fidelity than ever before. On top of this, night races have been given an overhaul to deliver vastly improved levels of realism and environmental detail.

Here we’ve tested every advanced graphics setting found in  Codemasters’ F1 2019 on PC, benchmarked and tested for their Frames Per Second performance hit. Using the chart below you can find out just how demanding each setting is. Along with this, we’ve given priority scores based on how important we believe it is to enable these graphics options, or how important they are to keep an eye on. Considering the speeds you’ll be traveling at, it’s crucial you get F1 2019 running at 60 frames per second or higher at all times. Bottas does not need his race stuttering during Blanchimont at Spa.

F1 2019 System Requirements

For the benchmark results below we used a PNY GeForce GTX 2060 6GB, an Intel Core i7-5820K processor clocked @ 4.2 GHz, and 16GB DDR4 memory. We tested the Bahrain track during heavy rain as we found this to be the most demanding configuration possible.

F1 2019 Graphics Options Performance Breakdown

The further right the bar goes, the more demanding the graphics option is when switching from Low to Ultra. In the case of CS Geometry Culling, enabling this graphics setting actually improves performance, hence its FPS cost bar is inverted.

 

F1 2019 Graphics Settings

As per usual for this franchise, F1 2019 comes loaded with a comprehensive set of graphics options. PC players of F1 2019 can tweak every detail from the quality of the skidmarks (chortle) to the wing mirror reflections, crowd sizes, smoke shadows, and just about everything in between. You name it, you can probably mess around with it in F1 2019.

There are few particular graphics settings to highlight here. Firstly, both SSRT Shadows and CS Geometry Culling are turned off by default even when using the Ultra graphics preset in F1 2019. There’s no explanation for what SSRT Shadows are, although we’d presume they are Screen Space Reflections Transparency, or something along those lines. Whatever the case, it doesn’t affect performance much and we also couldn’t detect any visual improvement when enabling it.

CS Geometry Culling, meanwhile, increases rendering performance by not rendering geometry hidden from view. Hence, enabling this setting actually improves performance.

In terms of the most demanding graphics settings in F1 2019, vehicle reflections are the clear outlier. They look absolutely fantastic so you’ll have to weigh this one up against your system’s capabilities. Cranking this up makes the vehicles look shiny and reflective, bouncing off reflections from environments, cars, and weather around them. Enabling this causes the frame rate to drop by almost a quarter though, so tread carefully.

The other two to keep an eye out for are Lighting Quality and Weather Effects. It’s a matter of misfortune that the most demanding graphics settings in F1 2019 are also the best looking but, suffice to say, you’ll want to get these settings up as high as you can while maintaining a steady frame rate.

Lighting Quality

Performance Impact – 3/5

Priority – 5/5

Post Process

Performance Impact – 3/5

Priority – 3/5

Shadows

Performance Impact – 1/5

Priority – 3/5

Smoke Shadows

Performance Impact – 0/5

Priority – 2/5

Advanced Smoke Shadows

Performance Impact – 0/5

Priority – 1/5

Particles

Performance Impact – 2/5

Priority – 2/5

Crowd

Performance Impact – 0/5

Priority – 2/5

Mirrors

Performance Impact – 2/5

Priority – 3/5

Ambient Occlusion

Performance Impact – 3/5

Priority – 3/5

Screen Space Reflections

Performance Impact – 1/5

Priority – 4/5

Texture Streaming

Performance Impact – 0/5

Priority – 1/5

Vehicle Reflections

Performance Impact – 5/5

Priority – 4/5

Weather Effects

Performance Impact – 3/5

Priority – 4/5

Ground Cover

Performance Impact – 0/5

Priority – 2/5

Skidmarks

Performance Impact – 1/5

Priority – 2/5

Skidmarks Blending

Performance Impact – 0/5

Priority – 1/5

SSRT Shadows

Performance Impact – 0/5

Priority – 0/5

CS Geometry Culling

Performance Impact – 0/5

Priority – 1/5

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