F1 2019 Most Important Graphics Options – Every Setting Benchmarked
System Requirements
Low vs Ultra Screenshots
GPU Performance Chart
CPU List That Meet System Requirements
GPU List That Meet System Requirements
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F1 2019
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User Review
7.37
Optimisation
6.3
Most Demanding
46
And we’re back on the starting grid for another year of Formula 1 hijinks. F1 2019 makes some impressive improvements to weather effects, environments, car and track detail, enabling a greater sense of graphical fidelity than ever before. On top of this, night races have been given an overhaul to deliver vastly improved levels of realism and environmental detail.
Here we’ve tested every advanced graphics setting found in Codemasters’ F1 2019 on PC, benchmarked and tested for their Frames Per Second performance hit. Using the chart below you can find out just how demanding each setting is. Along with this, we’ve given priority scores based on how important we believe it is to enable these graphics options, or how important they are to keep an eye on. Considering the speeds you’ll be traveling at, it’s crucial you get F1 2019 running at 60 frames per second or higher at all times. Bottas does not need his race stuttering during Blanchimont at Spa.
F1 2019 System Requirements
For the benchmark results below we used a PNY GeForce GTX 2060 6GB, an Intel Core i7-5820K processor clocked @ 4.2 GHz, and 16GB DDR4 memory. We tested the Bahrain track during heavy rain as we found this to be the most demanding configuration possible.
F1 2019 Graphics Options Performance Breakdown
The further right the bar goes, the more demanding the graphics option is when switching from Low to Ultra. In the case of CS Geometry Culling, enabling this graphics setting actually improves performance, hence its FPS cost bar is inverted.
F1 2019 Graphics Settings
As per usual for this franchise, F1 2019 comes loaded with a comprehensive set of graphics options. PC players of F1 2019 can tweak every detail from the quality of the skidmarks (chortle) to the wing mirror reflections, crowd sizes, smoke shadows, and just about everything in between. You name it, you can probably mess around with it in F1 2019.
There are few particular graphics settings to highlight here. Firstly, both SSRT Shadows and CS Geometry Culling are turned off by default even when using the Ultra graphics preset in F1 2019. There’s no explanation for what SSRT Shadows are, although we’d presume they are Screen Space Reflections Transparency, or something along those lines. Whatever the case, it doesn’t affect performance much and we also couldn’t detect any visual improvement when enabling it.
CS Geometry Culling, meanwhile, increases rendering performance by not rendering geometry hidden from view. Hence, enabling this setting actually improves performance.
In terms of the most demanding graphics settings in F1 2019, vehicle reflections are the clear outlier. They look absolutely fantastic so you’ll have to weigh this one up against your system’s capabilities. Cranking this up makes the vehicles look shiny and reflective, bouncing off reflections from environments, cars, and weather around them. Enabling this causes the frame rate to drop by almost a quarter though, so tread carefully.
The other two to keep an eye out for are Lighting Quality and Weather Effects. It’s a matter of misfortune that the most demanding graphics settings in F1 2019 are also the best looking but, suffice to say, you’ll want to get these settings up as high as you can while maintaining a steady frame rate.
Lighting Quality
Performance Impact – 3/5
Priority – 5/5
Post Process
Performance Impact – 3/5
Priority – 3/5
Shadows
Performance Impact – 1/5
Priority – 3/5
Smoke Shadows
Performance Impact – 0/5
Priority – 2/5
Advanced Smoke Shadows
Performance Impact – 0/5
Priority – 1/5
Particles
Performance Impact – 2/5
Priority – 2/5
Crowd
Performance Impact – 0/5
Priority – 2/5
Mirrors
Performance Impact – 2/5
Priority – 3/5
Ambient Occlusion
Performance Impact – 3/5
Priority – 3/5
Screen Space Reflections
Performance Impact – 1/5
Priority – 4/5
Texture Streaming
Performance Impact – 0/5
Priority – 1/5
Vehicle Reflections
Performance Impact – 5/5
Priority – 4/5
Weather Effects
Performance Impact – 3/5
Priority – 4/5
Ground Cover
Performance Impact – 0/5
Priority – 2/5
Skidmarks
Performance Impact – 1/5
Priority – 2/5
Skidmarks Blending
Performance Impact – 0/5
Priority – 1/5
SSRT Shadows
Performance Impact – 0/5
Priority – 0/5
CS Geometry Culling
Performance Impact – 0/5
Priority – 1/5