GeForce 441.41 GPU driver has Halo Reach support, extra ray-tracing effects for Quake 2 RTX

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Halo: Reach

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Nvidia has dropped a new GeForce Game Ready driver, this time paving the way for the release of Halo: Reach on December 3rd, among other goodies.

Microsoft is preparing to bring the mainline Halo franchise back to PC for the first time in over 15 years, with plans to bring a grand total of six Halo games to PC over the next few months. The first of these is Halo Reach, a prequel to Halo: Combat Evolved, which originally launched on Xbox 360 back in 2010. 

The GeForce 441.41 WHQL Game Ready driver implements day one performance optimisations, profiles, and bug fixes in anticipation of Halo Reach’s launch.  Performance of this game shouldn’t be too much of an issue but every little helps, particularly those hoping to play Halo Reach on high refresh rate monitors.

Nvidia has said this version of the GeForce driver can allow a Nvidia GeForce RTX 2060 6GB to run Halo Reach at 4K/120 frames per second on Max settings, while the Nvidia GeForce RTX 2080 Super 8GB can push this all the way up to 200 FPS. The minimum spec GPU for 4K is the Nvidia GeForce GTX 770, which we expect will able to hit 4K/60fps.

If you’re interested in Halo Reach then it’s going to be a dirt cheap release when it releases next week. The launch price here in the UK is £6.99 on Steam, which is both a bargain and respectful of the fact this is an old game now.

Another addition to the GeForce 441.41 GPU driver is enhanced support for Quake II RTX. This adds new ray tracing features and graphics options which help improve its visual fidelity even further. Over 400 textures have been updated, rendering of metals has been improved, while water has now been enhanced with underwater god rays. Quake 2 RTX is proving quite the testbed for some of the more advanced features of Nvidia’s RTX GPUs.

And the last big feature is Image Sharpening is now available in Vulkan and OpenGL titles. OpenGL titles are few and far between these days but support for Vulkan continues to grow, in particular its utilisation in Red Dead Redemption 2.

As always, a new driver does mean a litany of fixes and known issues which are worth casting an eye over before you hammer that download button. In particular, V-Sync no longer works, which seems like a potentially huge issue to watch out for.

GeForce 441.41 Fixed Issues

[SLI][Red Dead Redemption 2][Vulkan]: The benchmark may crash while running in Vulkan mode with SLI enabled and using Ultra graphics settings. [Red Dead Redemption 2][Vulkan]: Stalling occurs on some systems with 4-core and 6-core CPUs. [Shadow of the Tomb Raider]: The game may crash when launched in DirectX 12 mode. [Forza Horizon 4]: “Low streaming bandwidth” error may occur after extended gameplay.

GeForce 441.41 Known Issues

[V-Sync]: V-Sync does not work. [Forza Motorsport 7]: Game starts to stutter after racing a few laps [Grand Theft Auto V]: The game frequently crashes.

You can download the latest GeForce graphics card driver directly from here or you can auto-update through your current GeForce Experience software installation.

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